Making a game on a custom bytecode VM in 7 days and 3kB

(laurent.le-brun.eu)

26 points | by laurentlb 5 days ago

3 comments

  • jstrieb 17 minutes ago
    The rest of the games submitted to this very interesting, somewhat niche game jam (including my own entry) are here:

    https://itch.io/jam/langjamgamejam/entries

    There were some really impressive submissions in spite of the short time frame!

  • PaulHoule 1 hour ago
    Such a beautiful technique for shoehorning straight out of the 1970s! See also

    https://en.wikipedia.org/wiki/CHIP-8

    and

    https://en.wikipedia.org/wiki/SWEET16

    It seems so un-FORTRAN that DEC had a FORTRAN compiler for the PDP-11. that was based on a stack machine and then later built an FP accelerator specialized to accelerate the stack machine. It was a straggler but I'm still trying to track down a circa 1992 article from Dr. Dobb's Journal where someone used virtual machine techniques to unbreak the broken i860 and make a good FORTRAN compiler.

  • nsxwolf 1 hour ago
    What's that overall filter that covers the view? Is it supposed to look like a late 80s passive matrix color LCD screen?

    Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?