Toyota Fluorite: "console-grade" Flutter game engine

(fluorite.game)

153 points | by bsimpson 3 hours ago

13 comments

  • oritron 2 hours ago
    It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...
    • wasmainiac 1 hour ago
      > They use this game engine in the 2026 RAV4

      Funny how “game engines” are now car parts in 2026.

      Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

      • munificent 1 hour ago
        > no displays

        In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

        • bobthepanda 1 hour ago
          It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone
          • kimbernator 55 minutes ago
            While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.
            • alt227 2 minutes ago
              Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before.

              There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.

          • badc0ffee 55 minutes ago
            It's not just ginormous SUVs with this problem, though, right? You're not going to see a 18 month old out the back window of your compact hatchback if they're too close to your car. Especially now that windows seem to be tinier than they used to.
            • Aurornis 40 minutes ago
              No, it's common to all vehicles. You can't see small children behind a small passenger car, either.

              Blaming trucks and SUVs for everything is a favorite pasttime of internet comments, but all vehicles benefit from backup cameras and collision detection sensors.

              • londons_explore 24 minutes ago
                I think the difference is that a 3 year old barely-walking child tends to wander behind moving cars far less often than an 8 year old playing football.
                • kube-system 5 minutes ago
                  1-4 year olds are the age group most likely to be injured in this type of incident.

                  https://www.cdc.gov/mmwr/preview/mmwrhtml/mm5406a2.htm

                  I suspect older children are more likely to be able to be aware of their surroundings and have better gross motor skills to react.

                • discreteevent 13 minutes ago
                  That could be true but the 8 year old gets out of the way. I can remember two incidents on the news where a toddler was killed in a driveway. Tragic.
            • stetrain 18 minutes ago
              Right, backup cameras make sense even for sedans and other small cars. The high-hood trucks and SUVs in the US are the reason we'll probably get mandatory front cameras eventually as well.
          • chrisco255 55 minutes ago
            This has nothing to do with SUVs. A 3 year old is difficult to see behind ANY vehicle.
          • rkapsoro 7 minutes ago
            Wait until you hear what kind of vehicles the CAFE regulatory framework has incentivized US automakers to build.
          • next_xibalba 12 minutes ago
            It wouldn’t be HN without a commenter shoehorning the topic of a thread into proof of their pet problem. See also any topic even remotely tangential to city planning.
          • fnord77 57 minutes ago
            deaths from people backing up over their kids predated "ginormous SUVs".
        • Aurornis 44 minutes ago
          > In the US, no. Backup cameras are required by federal law as of 2018.

          Backup cameras are required for new vehicles in a lot of markets: EU, Canada, Japan, and more.

          So it's not just a US requirement.

        • richardlblair 7 minutes ago
          Yet everyone drives a truck and are incapable of seeing a child infront of their vehicle.
          • danudey 0 minutes ago
            When I'm 5'11" and I often see trucks and SUVs whose hoods come nearly to my shoulder, it just boggles my mind. Of all the regulations around vehicles, I don't understand why "being able to see the road five feet in front of the vehicle" isn't one of them.
        • Fwirt 21 minutes ago
          Backup cameras do contribute significantly to safety, to the point that I installed one in my 2002 vehicle with a cheap aftermarket head unit. The important thing to realize is that all the modern conveniences can be decoupled from the drivetrain. My $50 Android head unit does basically all the things that the OEM head unit on our 2018 vehicle does. It even does many things better.

          The problem with modern cars is that everything is so heavily integrated and proprietary. If I swapped out the OEM touchscreen, apparently I would also lose the ability to set the clock on my instrument cluster. Now that this has become normalized, automakers have realized they can lock Android Auto/CarPlay behind a paywall and you’ll have no recourse but to buy one of those tablets that you stick on your dashboard and plug into the aux port. If your car still has an aux port.

          I’m excited for the Slate, but unfortunately I have the feeling that the people who buy new cars aren’t the same people that want the Slate. The rest of us who keep our 20+ year old vehicles reliably plugging along don’t make any money for automakers.

      • gentleman11 3 minutes ago
        The dream. Although a map display would be nice to keep us from needing to fiddle with our phones. And backup camera
      • oritron 1 hour ago
        Ah sorry, I quickly edited that out of my comment! I had the video playing while posting, they were talking about a precursor project for embedded Flutter which this in some ways builds on, /that/ is running on the new RAV4.

        One of the example uses given in the talk is 3D tutorials, which I could imagine being handy. Not sure I'd want to click on the car parts for it but with the correct affordances I could imagine a potentially useful interface.

      • stetrain 16 minutes ago
        Part of what has made modern EVs successful in the wider market is the connected navigation system that knows your battery level, current consumption, planned navigation route, and what charging stations are available along the way.

        To have a decent travel experience in an EV you'd likely at least need this data ported out to your phone via an OBD adapter or CarPlay / Android Auto integration with an in-car infotainment display.

      • Brian_K_White 1 hour ago
        We're all just waiting for the Slate for exactly that reason.
        • mcny 1 hour ago
          I was hoping it would be under USD 20k including all taxes but now rumors say likely NOT under USD 25k?
          • Moto7451 1 hour ago
            A Toyota Corolla starts at $23K. I think the "Under 20" and "Under 30" price points (a la the original Model 3 goal) are simply a thing of the past for any volume car with reasonable demand.
          • fwip 1 hour ago
            The announced "under $20K" price was including the now-cancelled $7,500 EV subsidy.
          • ghostly_s 1 hour ago
            well the website says "mid-twenties" so Id say more than a rumor.
      • numpad0 1 hour ago
        JPY2690k($17,594) 2025 Honda `N-ONE e:`[0], 12km(7.45 mi), unregistered, 4 passengers, 29.6kWh battery, WLTP 295km(183 mi) of range, pack liquid cooling, has one-pedal, airbags, basic LKAS, rear seat ISOFIX, etc etc[2]

        It's like, at least one exists in Japan, on used market even, if you absolutely have to have one, I guess

        0: https://www.honda.co.jp/N-ONE-e/webcatalog/design/images/e_g...

        1: https://driver-web.jp/articles/gallery/41396/36291

        2: https://www.carsensor.net/usedcar/detail/AU6687733258/index.... | https://archive.is/gbBzc

        • wasmainiac 1 hour ago
          Hahah super, ugly I love it. If only it was easy to import.
      • Apocryphon 7 minutes ago
        I believe Tesla use/d Godot in their automative entertainment-instrumentation system.
      • speedgoose 1 hour ago
        It’s a very small market, but yes you can. In Europe, the Citroen Ami is about that. Or the base Dacia Spring.

        More expensive cars will have more electronic. They kinda want to sell them.

      • ErroneousBosh 24 minutes ago
        > Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

        You can buy a tubular frame chassis for Beetle-based kit cars from a factory in the south of England, that's been adapted to take modern coilover suspension and an MGF or MGTF engine and gearbox, because Beetles are so rare that anyone wants to put the engine back into a Beetle.

        I reckon with a minor amount of fettling you could squeeze a Nissan Leaf transaxle and a sufficient amount of batteries in, and still drop your Manx beach buggy shell over the top. Or any other shell you like.

        You'd be running around in a solar-powered beach buggy. THAT is the future.

      • xnx 1 hour ago
        Cars should be a USB-C peripheral to a tablet that docks on the dash.
        • giancarlostoro 1 hour ago
          Honestly, I'd be okay with this, and then you can upgrade / replace said tablet if you wanted to. In an Alternate Universe, your iPad drives your car, your iPad Pro drives your car through hell and back, or whatever.
      • x0x0 1 hour ago
        That car is the Slate truck.
      • leecommamichael 1 hour ago
        The "interactive user manual" sounds neat. It probably doesn't need to be part of the car's computer.
      • PlatoIsADisease 1 hour ago
        Real buttons are more expensive than electronic. Not sure if you care, but people make that mistake more generally.

        Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?

        • dsr_ 9 minutes ago
          I can buy a 104 key mechanical keyboard for under $75 retail. That's 104 switches, 104 labelled button caps, a circuit board, controller and USB interface, with reliability likely much better than any other moving part found on an automobile.
        • criddell 59 minutes ago
          > Real buttons are more expensive than electronic.

          It might add up to a lot of money for the manufacturer who is cranking out thousands or millions of vehicles, but to the consumer buying one car it isn't a meaningful difference.

          • PlatoIsADisease 41 minutes ago
            This is 10 year old outdated, but 10 years ago 1 button was ~1.00. Probably closer to $1.20 or $1.30. But sometimes buttons had 2 buttons on them, Those would go for $2.10-$2.30.

            Then you had wiring each button wire I believe was $1. This wasnt 1 wire, but a few wires, power, ground, signal. Each button had them. This wasnt my job, so I didn't follow this price too much, but I asked the question at the time. I think going into the ECU, there is also a cost associated with it.

            Anyway, you could assume 10 years ago, each button was $2. A car has 40-70 buttons? So its probably like $100 a car. Maybe $150 or $200 in today's money.

            Also buttons and wires break, causing warranty problems.

            At the time these vehicles were selling for under $20k at the bottom, and $40k at the top. So 1% of costs were buttons.

            This doesn't even include the cost of hiring ~20 engineers to handle the buttons. ~6 people to check appearance and do testing... It doesn't include the assembly costs on the line. That 1% was just the cost of button + wire.

            • ErroneousBosh 19 minutes ago
              > Anyway, you could assume 10 years ago, each button was $2. A car has 40-70 buttons? So its probably like $100 a car. Maybe $150 or $200 in today's money.

              I have a late 90s Range Rover. It has about 12 buttons on the dashboard, most of which I never have to bother with (they do things that turn on and off the fog lamps, which I don't need to use, or adjust the air suspension, which I rarely need to use). I turn the lights off and on, and I switch the heating from "normal" to "BLAST EVERYTHING ON, FRONT AND REAR DEMIST ON, SEAT HEATERS ON, EVERYTHING ON, EVERYTHING ON, EVERYTHING UP FULL, WE'RE AN AIR FRYER NOW" mode.

              What do you actually need an LCD for in a car?

            • fwip 33 minutes ago
              From looking at some new car options lately, it seems like you're lucky if you can get floor mats for $200. This doesn't take away from your point - I suppose I'm just griping.
      • renewiltord 1 hour ago
        I can build you this for $140k, I think. Interested?
  • hoppp 1 minute ago
    Looked great. How is it associated with toyota?
  • strix_varius 1 hour ago
    I wonder if a slightly broader search for existing solutions - for instance, https://defold.com - would have shown that quick-startup, 3d-capable, c-integrable, low-end-hardware performant game engines could have been grabbed off the shelf.

    That said, this is cool and I would have probably celebrated a similarly fun project in their shoes. Perhaps the real accomplishment here is getting Toyota to employ you to build a new, niche game engine.

    • Aurornis 47 minutes ago
      This is specifically designed to embed into Flutter apps, which have specific requirements how they interact with the GPU and renderer.

      They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.

  • homarp 2 hours ago
  • Aurornis 43 minutes ago
    For others who were curious like I was: The website doesn't mention "open" or "source" anywhere, but they did give a talk at FOSDEM 2026 about it.

    There was a passing comment about "when we open up the GitHub repository" in the talk. So it's not open yet, but they've suggested it might be in the future.

  • aabajian 1 hour ago
    The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem.

    I recently (as in, last night) added WebSockets to my backend, push notifications to my frontend iOS, and notification banner to the webapp. It all kinda just works. Biggest issues have been version-matching across with Django/Gunicorn/Amazon Linux images.

    • germandiago 1 hour ago
      How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?
      • written-beyond 1 hour ago
        You don't, and as long as you're comfortable with that you keep prompting to dig yourself out of holes.

        The problem is unless your ready to waste hours prompting to get something exactly how you want it, instead of spending those few minutes doing it yourself, you start to get complacent for whatever the LLM generated for you.

        IMO it feels like being a geriatric handicap, there's literally nothing you can do because of the hundreds or thousands of lines of code that's been generated already, you run into the sunk cost fallacy really fast. No matter what people say about building "hundreds of versions" you're spending time doing so much shit either prompting or spec writing that it might not feel worth getting things exactly right in case it makes you start all over again.

        It's literally not as if with the LLM things are literally instantaneous, it takes upwards or 20-30 minutes to "Ralph" through all of your requirements and build.

        If you start some of it yourself first and you have an idea about where things are supposed to go it really helps you in your thinking process too, just letting it vibe fully in an empty directory leads to eventual sadness.

        • doctorpangloss 38 minutes ago
          Yeah… I wonder how you write complex software without something that looks like a spec, other than slowly. It seems like the prep work is unavoidable, and this contrarian opinion you are offering is just that.
      • whynotmaybe 1 hour ago
        You ask it to fix it.

        I've tried fixing some code manually and then reused an agent but it removed my fix.

        Once you vibe code, you don't look at the code.

        • h4ch1 1 hour ago
          > Once you vibe code, you don't look at the code.

          Truly one of the statements of all time. I hope you look at the code, even frontier agents make serious lapses in "judgement".

          • robby_w_g 46 minutes ago
            I loved learning Computer Engineering in college because it de-mystified the black box that was the PC I used growing up. I learned how it worked holistically, from physics to logic gates to processing units to kernels/operating systems to networking/applications.

            It's sad to think we may be going backwards and introducing more black boxes, our own apps.

            • h4ch1 10 minutes ago
              I personally don't "hate" LLMs but I see the pattern of their usage as slightly alarming; but at the same time I see the appeal of it.

              Offloading your thinking, typing all the garbled thoughts in your head with respect to a problem in a prompt and getting a coherent, tailored solution in almost an instant. A superpowered crutch that helps you coast through tiring work.

              That crutch soon transforms into dependence and before you know it you start saying things like "Once you vibe code, you don't look at the code".

        • pschastain 1 hour ago
          > Once you vibe code, you don't look at the code.

          And therein lies the problem

  • socalgal2 46 minutes ago
    Filament is not a console grade renderer, not even close. It's architectured around GL. Yes, it can use Vulkan but it's not in any way optimized like a console engine.
    • andrewcl 16 minutes ago
      What is a console grade renderer? Specifically, what's considered table stakes and what is Filament missing?
  • amelius 42 minutes ago
    Does it mean it also runs in a browser? Why isn't there a demo?
    • bsimpson 12 minutes ago
      It does look like Filament has a web target:

      https://github.com/google/filament

      but if they're targeting embedded systems, maybe they haven't prioritized a public web demo yet. If the bulk of the project is actually in C++, making a web demo probably involves a whole WASM side-quest. I suspect there's a different amount of friction between "I wanna open source this cool project we're doing" and "I wanna build a rendering target we won't use to make the README look better."

  • 999900000999 57 minutes ago
    This definitely looks cool, flutter is still my tool of choice for small apps that aren't games, and I see a big company embrace it warms my soul.

    Toyota assuming they move forward with this, might even become the main corporate sponsor since Google appears to be disinterested.

  • Jyaif 2 hours ago
    Interesting, they flipped the problem around.

    The UI toolkits in game engine usually suck hard, so here they started from a good UI toolkit and made it possible to make relatively performant games.

    There's more info at https://www.reddit.com/r/programming/comments/1r0lx9g/fluori...

  • polotics 1 hour ago
    source code not available?
  • engineer_22 2 hours ago
    How is this related to Toyota? Toyota the car manufacturer?
    • Carrok 2 hours ago
      Yes, that Toyota. Looks like it came out of this group. https://www.toyotaconnected.com/about
    • giobox 1 hour ago
      I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc.

      > https://www.unrealengine.com/en-US/uses/hmi

      • mmooss 12 minutes ago
        Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).
    • homarp 2 hours ago
      it'actually Toyota Connected North America, Toyota Motor Corporation's subsidiary founded in collaboration with Microsoft for working on in-vehicle software, AI, and related tech initiatives.
    • numpad0 1 hour ago
      They needed a GUI toolkit for dash display, and didn't really like long engine init time of Unreal/Unity/Godot.
    • BugsJustFindMe 2 hours ago
    • einr 2 hours ago
      Yes. Had to look it up, but apparently it was developed by TCNA (Toyota Connected North America) which does car software and such.