> spherical harmonics can have uses beyond lighting
This math is also used in Ambisonic surround sound though newer techniques use planewave expansion.
For games, the full-sphere encoding of Ambisonic B-format can be decoded for arbitrary speaker locations and the soundfield rotated around any axis. I'm not sure if its ever been used for a game though.
Like, if you know the third order harmonics that's only 16 values you have to pass around
This math is also used in Ambisonic surround sound though newer techniques use planewave expansion.
For games, the full-sphere encoding of Ambisonic B-format can be decoded for arbitrary speaker locations and the soundfield rotated around any axis. I'm not sure if its ever been used for a game though.
https://en.wikipedia.org/wiki/Ambisonics#Higher-order_ambiso...
https://en.wikipedia.org/wiki/Atomic_orbital#Orbitals_table
...and the same patterns appear on the unit disk with the Zernike polynomials, used to describe optical aberrations and more.
https://en.wikipedia.org/wiki/Zernike_polynomials