If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.
If you're already using Blender to make assets, there's some benefit to stuffing Blender's UI into your game editor too.
> Baby duck syndrome is a cognitive bias where people automatically prefer the first system, interface, or product they learn to use, judging all later versions or alternatives by how well they match that initial experience.
That's actually extremely common in scientific (GUI) software. And in any professional setting I guess.
> That's actually extremely common in scientific (GUI) software. And in any professional setting I guess.
I don't think that qualifies. There's an important distinction to be made between an aesthetic preference versus a professional not appreciating a tool being mucked with. Anything that interferes with my workflow without immediately providing substantial benefit is something that's actively harmful. In fact even if it does hypothetically provide huge benefits I still might not want to deal with it right this second.
Why not? For similar applications it would be really beneficial to not have to reimplement all the little UI interactions they've polished over the years
This is just repeating a common meme. Blender's UI layout and organisation is fine, but this is a UI library. There's nothing wrong with blender's UI technically, in fact its pretty decent overall
I absolutely detest it (TBF I haven't used it for the past ~2 years) but I also recognize that it's an incredibly difficult problem space that lacks an obviously good solution, the tool itself is inherently and irreducibly complex, it's a free project with extremely limited resources, it's been consistently improving over time, etc, etc.
No? I think there would easily be other use cases where Blenders UI would be very suitable, e.g. Audio software.
It is not a UI paradigm that you would use for just anything, but for certain poweruser software it is one of the best paradigms I have seen, especially since they managed to get rid of 90% of the rough corners in the past decade of development.
Despite rumours to the contrary not everything is best interacted with via an LLM. If you want to go to that degree then have at it, all you need is an old school TTY on a serial cable, but the rest of us quite like having UIs designed to fulfil a purpose rather than a soup of Claudeish prose describing a progress bar.
I just want to be able to crop and draw on top of images. Like old Paint. That is literally all I want to ever do with images. What should I use in Linux for this purpose
Inkscape is actually one of the few FOSS apps that is actually pretty intuitive to use. In fact, way back when I first started using vector design tools, I found it more intuitive/had better feedback than Illustrator (same thing can't be said about GIMP vs Photoshop). Inkscape really is great, but I have one huge gripe: I'm sure there's a system to it, but the file export name never stays what I want it to be...
Ive been thinking this would be amazing to do for ages. happy someone finally did it. its the perfect system for interfaces where speed matters. hope to see more 3d modellers, video editors, daws and simulation systems built on this.
I have a python "DSL" which allows to create a simple UI for synth parameters you also make in python. It uses Tk and looks like, mmm, Tk with all other Tk issues. Project was abandoned because of it. Looks like it's time to revive!
After further exploration, it does work, but not without fiddling around with the tkinter code that exists. Not bad results; better than the original Tkinter rendering, anyway, unless you like that retro look.
I was just a kid in 2002, so couldn’t contribute, but I remember checking the MoneyMeter going up every day, so that the community could buy out Blender and make it free software. GPL does restrict it, but it’s also only the only reason Blender is not a long forgotten piece of software from the 90s.
Well.. Old discussion but I actually think it's the better way (sorry. MIT, you are more free then anything).
Either contribute back or stay away from open source work that others did for you.
This is excellent. I thought about this years ago for an OpenGL based desktop UI. Apple's UI is using something similar I believe. And the Windows UI too is mostly rendered using Direct3D (which is comparable to OpenGL) since Vista.
I hope someone else uses this for a new Linux distro.
Well, given that so many folks always argue they are Linux distros even though it is an implementation detail for userspace APIs, ChromeOS, WebOS and Android.
What makes you say that? It was the part that goes...
> The repository is built entirely using LLMs, with no human-written code. The drawing and interaction code is ported from Blender's sources, and the behavior is checked by tests: C, Python, Rust and JavaScript suites, the tkinter side-by-side programs and the GPU parity test.
and thats fine. without LLMs no human would have invested so much required time and effort to do this! and now such awesome things are possible with a bit of tokens and a small prompt. overall a win
Super curious about the limitations you see in GPUI! I built a custom rust UI framework for the software i am developing but i always kept an eye on GPUI, what is limiting about it in your opinion?
Definitely a worthy goal but they've gone down a super weird route by providing clones of other GUI toolkit APIs on top of this. Your target audience is people that are ok with vibe coding. They don't care about switching to a proper Blender-style API.
GPL is the best opensource license. But seeing this as a library, it might need to be LGPL rather than pure GPL (ala, you can use it as a library without "tainting" your source, but if you make modifications to the library, you must release it).
May be, but AGPL is intended for server based apps, rather than local apps (which i presume this library is intended, but i suppose the javascript part can be considered to fall into the server category).
Most native widget toolkits don't actually support rendering into 3d canvasses very well, nor very compact UI layouts. I generally prefer native widgets, but for a dense prosumer application, they aren't always the correct choice (and you'll see even Apple stray from their native UI widgets for, say, Logic Pro)
But the premise is silly: if Linux has two native toolkits, how is this a sensible recommendation?? Hint: it isn’t, because GTK/Qt are not the native, but rather simply the most used.
Also, go to Mac, and SwiftUI still doesn’t support all that AppKit used to, leaving an incentive for developers to deviate from the platform’s recommendation.
And back to Windows, WinUI still doesn’t fully replace Win32 or Windows Forms, so same conclusion applies.
I am pretty sure HN is an enclave of the only remaining people in the world who think this way. A sanctuary preserving the last specimens of an endangered species.
And I do appreciate the effort that goes into it, especially in the latest versions as it got much better,
But I really really really REALLY don't want that UI in anything else other than Blender.
Please don't.
If you're already using Blender to make assets, there's some benefit to stuffing Blender's UI into your game editor too.
> Baby duck syndrome is a cognitive bias where people automatically prefer the first system, interface, or product they learn to use, judging all later versions or alternatives by how well they match that initial experience.
That's actually extremely common in scientific (GUI) software. And in any professional setting I guess.
I don't think that qualifies. There's an important distinction to be made between an aesthetic preference versus a professional not appreciating a tool being mucked with. Anything that interferes with my workflow without immediately providing substantial benefit is something that's actively harmful. In fact even if it does hypothetically provide huge benefits I still might not want to deal with it right this second.
I absolutely detest it (TBF I haven't used it for the past ~2 years) but I also recognize that it's an incredibly difficult problem space that lacks an obviously good solution, the tool itself is inherently and irreducibly complex, it's a free project with extremely limited resources, it's been consistently improving over time, etc, etc.
But a good design system does the trick. Artcraft apps use this library and their Adobe clones come very close to the original apps.
It is not a UI paradigm that you would use for just anything, but for certain poweruser software it is one of the best paradigms I have seen, especially since they managed to get rid of 90% of the rough corners in the past decade of development.
Yeah you can do that. If you have low standards and don't need control of the details.
https://cleanshot.com/share/WW9yFdMy
[1] https://github.com/kovidgoyal/kitty
[2] https://calibre-ebook.com/
I hope someone else uses this for a new Linux distro.
I think I will keep going with my own efforts, but this looks nice!
> The repository is built entirely using LLMs, with no human-written code. The drawing and interaction code is ported from Blender's sources, and the behavior is checked by tests: C, Python, Rust and JavaScript suites, the tkinter side-by-side programs and the GPU parity test.
...wasn't it?
> The drawing code is a C port of Blender's own widget code
How can we guarantee BUI is still performant?
>The repository is built entirely using LLMs, with no human-written code. ...
I’ve not once thought “Man, those widgets are slow!”
Do Maya and others have better UIs? Honestly, I find them more repulsive than Blender's
Swapping it for UI that's as battle tested as Blender might improve things.
Just because you can...
But the premise is silly: if Linux has two native toolkits, how is this a sensible recommendation?? Hint: it isn’t, because GTK/Qt are not the native, but rather simply the most used.
Also, go to Mac, and SwiftUI still doesn’t support all that AppKit used to, leaving an incentive for developers to deviate from the platform’s recommendation.
And back to Windows, WinUI still doesn’t fully replace Win32 or Windows Forms, so same conclusion applies.